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Centaur, Centaur Greenspeaker

This handsome young man has hair of dappled black and white on his head and body alike, and he carries a variety of wands and talismans in addition to his weapons.

Centaur Greenspeaker CR 4

Source Inner Sea Monster Codex pg. 6
XP 1,200
Centaur shaman 2 (Pathfinder RPG Bestiary 42, Pathfinder RPG Advanced Class Guide 35)
NG Large monstrous humanoid
Init +6; Senses darkvision 60 ft.; Perception +11

Defense

AC 13, touch 12, flat-footed 10 (+2 Dex, +1 dodge, +1 natural, –1 size)
hp 39 (6 HD; 2d8+4d10+8)
Fort +2, Ref +6, Will +11

Offense

Speed 50 ft.
Melee mwk sickle +8 (1d6+3), 2 hooves +2 (1d6+3)
Ranged javelin +6 (1d6+3)
Space 10 ft., Reach 5 ft.
Special Attacks channel positive energy 3/day (DC 13, 1d6), hex (ward)
Shaman Spells Prepared (CL 2nd; concentration +6)
1st—detect undeadS, entangle (DC 15), goodberry, sleep (DC 15)
0 (at will)—detect poison, guidance, purify food and drink (DC 14), resistance
S spirit magic spell; Spirit Life

Statistics

Str 16, Dex 14, Con 12, Int 14, Wis 18, Cha 14
Base Atk +5; CMB +9; CMD 22 (26 vs. trip)
Feats Combat Casting, Dodge, Improved Initiative
Skills Diplomacy +9, Handle Animal +9, Heal +10, Knowledge (geography) +3, Knowledge (nature) +9, Knowledge (planes) +7, Knowledge (religion) +7, Perception +11, Spellcraft +11, Survival +13
Languages Auran, Common, Elven, Sylvan, Terran
SQ spirit animal (owl), spirit magic, undersized weapons
Combat Gear wand of burning hands (CL 3rd, 11 charges), wand of charm animal (23 charges); Other Gear +1 leather armor, javelins (4), mwk sickle, healer’s kit

Ecology

Environment temperate forests and plains

Description

Hidden deep within the heart of most centaur lands lies their most sacred territory, a place these hybrid creatures call the First Pasture. Centaur greenspeakers hold sway in these spaces, delivering sermons in open fields under both the midday sun and the twilight sky. Here tribes celebrate weddings, harvests, and births under the sun’s warm glow, and perform rites of adulthood, rituals to bring luck before a battle, and homages to the tribe’s ancestors under the sparse light of the moon and stars. Of these celebrations, centaurs revere none more than the death rites their greenspeakers provide for fallen clan members. When the sun sets, the greenspeakers light a great pyre to release the deceased’s spirit from her mortal flesh. After the pyre burns through the night and the sun’s first rays crest the horizon, the fallen centaur’s kin collect the ashes and fertilize the fields with them so that the dead may serve the world anew.

Centaur greenspeakers who cultivate the fields of the First Pasture are known as “Sowers of the Ash.” Centaur clans trust these holy preachers to tend to the sacred meadows, where a kaleidoscope of wild flowers blooms from spring to the fading days of autumn. Centaurs use the blossoms as central decorations for their celebrations and ceremonies, and greenspeakers weave the remaining flowers into fragrant mantles that signal their rank in society; the more ornate a greenspeaker’s mantle, the more experienced and venerated he is.

Creatures in "Centaur" Category

NameCR
Centaur3
Centaur Charger14
Centaur Forager6
Centaur Greenspeaker4
Centaur Outcast7